# LCEssentials — UIKit UIKit-era helpers: programmatic layout & constraints, view/control extensions, navigation, table/collection helpers, and drop-in components (image picker, image zoom, snackbar, GIF loading). Foundation/value-type helpers are in [Extensions.md](Extensions.md); SwiftUI helpers in [SwiftUI.md](SwiftUI.md). Every section is a collapsible block — click a heading to expand it. ## Contents - [Layout & Constraints](#layout--constraints) - [Views & Controls](#views--controls) - [Navigation & Controllers](#navigation--controllers) - [Collections & Tables](#collections--tables) - [Media & Components](#media--components) --- ## Layout & Constraints
UIView — programmatic constraints, chainable anchors ### `enum AnchorType` The anchor to pin when using `setConstraintsTo`. Cases: `all`, `top`, `bottom`, `leading`, `trailing`, `left`, `right`, `centerX`, `centerY`, `width`, `heigth` *(sic)*, `topToBottom`, `bottomToTop`, `leadingToTrailing`, `trailingToLeading`, plus `…GreaterThanOrEqualTo` / `…LessThanOrEqualTo` variants. ### `@discardableResult func setConstraintsTo(parentView: UIView, anchorType: AnchorType, value: CGFloat, safeArea: Bool = false) -> Self` Activate one constraint against `parentView`. Remembers `parentView` (in `viewReference`) so follow-up calls can omit it. `safeArea: true` pins top/bottom to the safe-area guide (iOS 11+). ```swift card.addSubview(label) label.setConstraintsTo(parentView: card, anchorType: .top, value: 12, safeArea: false) .setConstraints(.leading, 16) .setConstraints(.trailing, -16) ``` ### `@discardableResult func setConstraintsTo(_ parentView:_ anchorType:_ value:_ safeArea: Bool = false) -> Self` Positional-argument shorthand for the above. ### `@discardableResult func setConstraintsTo(anchorType: AnchorType, value: CGFloat, safeArea: Bool = false) -> UIView` Reuse the last `parentView` (`viewReference`). **Traps** with `fatalError` if no `parentView` was set first. ### `@discardableResult func setConstraints(_ anchorType: AnchorType, _ value: CGFloat, _ safeArea: Bool = false) -> UIView` Positional shorthand for the reuse form — the one you chain. ### `func setConstraints(_ toScrollView: UIScrollView, direction: UICollectionView.ScrollDirection = .vertical)` Pin `self` as the single content view of a scroll view (edges + matching width/height, with a low-priority constraint on the scroll axis). Traps if `self` is itself a `UIScrollView`. ```swift scrollView.addSubview(content) content.setConstraints(scrollView, direction: .vertical) ``` ### Constraint accessors `widthConstraint`, `heightConstraint`, `leadingConstraint`, `trailingConstraint`, `topConstraint`, `bottomConstraint`, `centerXConstraints`, `centerYConstraints` — the first matching `NSLayoutConstraint` found by walking up the hierarchy. ```swift box.widthConstraint?.constant = 120 UIView.animate(withDuration: 0.2) { self.view.layoutIfNeeded() } ``` ### `func findConstraint(attribute: NSLayoutConstraint.Attribute, for view: UIView) -> NSLayoutConstraint?` Search self and ancestors for a constraint on `attribute` involving `view`. ### `func constraints(on anchor:) -> [NSLayoutConstraint]` Constraints touching a given `NSLayoutYAxisAnchor` / `XAxisAnchor` / `Dimension` of `self`. ### `@discardableResult func setHeight(size:) -> Self` / `setHeight(min:)` / `setWidth(size:)` / `setWidth(min:)` Activate a fixed or minimum dimension constraint. ```swift avatar.setWidth(size: 44).setHeight(size: 44) ``` ### `func setWidth(_ toView: UIView? = nil, constant: CGFloat, _ multiplier: CGFloat = 0) -> Self` / `setHeight(...)` Dimension relative to another view (`multiplier`) or fixed (`multiplier == 0`). ### Frame setters `setX(x:)`, `setY(y:)`, `setFrameWidth(width:)`, `setFrameHeight(height:)` — mutate `self.frame` directly (manual layout, not Auto Layout).
UIView — hierarchy, appearance, effects ### `static var className: String` `String(describing: self)`. ```swift UIButton.className // "UIButton" ``` ### `func addSubview(_ subview:, translatesAutoresizingMaskIntoConstraints: Bool = false)` / `addSubviews(_ subviews: [UIView], …)` Add a view (or many) and set `translatesAutoresizingMaskIntoConstraints` in one call. ```swift view.addSubviews([header, body, footer]) // all ready for Auto Layout ``` ### `func subviews(ofType _: T.Type) -> [T]` All descendants of a type, recursively. ```swift formView.subviews(ofType: UITextField.self) ``` ### `func findAView(_ ofType: T.Type) -> T?` First descendant of a type. ### `var parentViewController: UIViewController?` Nearest owning view controller (walks the responder chain). ### `var borderColor: UIColor?` / `var borderWidth: CGFloat` / `var cornerRadius: CGFloat` Layer border/corner shortcuts (`cornerRadius` also sets `masksToBounds`). ```swift card.cornerRadius = 12 card.borderWidth = 1 card.borderColor = .separator ``` ### `func setRadius(top: Bool, bottom: Bool, radius: CGFloat = 8)` Round only the top and/or bottom corners. ```swift sheet.setRadius(top: true, bottom: false, radius: 16) ``` ### `func applyShadow(color:offSet:radius:opacity:shouldRasterize: Bool = true, rasterizationScaleTo: = UIScreen.main.scale)` / `func removeShadow()` Layer shadow with rasterisation on by default. ```swift card.applyShadow(color: .black, offSet: CGSize(width: 0, height: 2), radius: 6, opacity: 0.15) ``` ### `func insertBlurView(style: UIBlurEffect.Style, color: UIColor = .black, alpha: CGFloat = 0.9)` Insert a full-bleed `UIVisualEffectView` behind the content. ### `func drawCircle(inCoord x:y:with radius:strokeColor: = .red, fillColor: = .gray, isEmpty: Bool = false) -> [String: Any]` Add a circular `CAShapeLayer`; returns `["path": UIBezierPath, "layer": CAShapeLayer]`. ### `var isRightToLeft: Bool` Effective RTL layout direction. ### `var screenshot: UIImage?` / `func asImage() -> UIImage` Render the view to an image (`screenshot` via the legacy context, `asImage` via `UIGraphicsImageRenderer`). ```swift let png = chartView.asImage().pngData() ``` ### `var globalPoint: CGPoint?` / `var globalFrame: CGRect?` / `var absolutePosition: CGRect` Origin/frame converted to window coordinates. ### `func fadeIn(withDuration: TimeInterval = 1, withDelay: TimeInterval = 0, completionHandler: @escaping (Bool) -> Void)` / `func fadeOut(...)` Animate `alpha` to 1 / 0. *(Completion-handler API — pre-dates async/await.)* ```swift overlay.fadeOut { _ in overlay.removeFromSuperview() } ``` ### `var viewReference: UIView?` Scratch reference used internally by the chained `setConstraintsTo` calls.
GradientOrientation / EnumBorderSide ### `enum GradientOrientation` `topRightBottomLeft`, `topLeftBottomRight`, `horizontal`, `vertical` — maps to a `CAGradientLayer` start/end point pair. Passed to gradient helpers elsewhere in the package. ### `enum EnumBorderSide` `top`, `bottom`, `left`, `right` — which edge to draw a single-side border on.
UIStackView — convenience init, bulk arranged-subview ops (iOS 9+) ### `convenience init(arrangedSubviews: [UIView]? = nil, axis: = .vertical, spacing: = 0, alignment: = .fill, distribution: = .fill, layoutMargins: = .zero, isMarginsRelative: Bool = true)` One-call configured stack view. ```swift let stack = UIStackView(arrangedSubviews: [title, subtitle], axis: .vertical, spacing: 4) ``` ### `func addArrangedSubviews(_ views: [UIView], translateAutoresizing: Bool = false)` Add many arranged subviews, setting their autoresizing flag. ### `func removeAllArrangedSubviews(deactivateConstraints: Bool = true)` Remove and dispose every arranged subview. ### `func removeSubview(view: UIView, deactivateConstraints: Bool = true)` Remove one arranged subview (optionally deactivating its constraints and removing from the hierarchy). ### `func addSpace(_ size: CGFloat, backgroundColor: UIColor = .clear)` Insert a fixed-size spacer view sized along the stack's axis. ```swift stack.addArrangedSubviews([row1, row2]) stack.addSpace(24) stack.addArrangedSubview(row3) ```
> `NSLayoutConstraint` helpers (`constraintWithMultiplier`, `matches(view:anchor:)`) > and `[NSLayoutConstraint].filtered(view:anchor:)` are `internal` — used by the > `UIView.constraints(on:)` accessors above, not called directly. ## Views & Controls ## Navigation & Controllers ## Collections & Tables ## Media & Components